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          Places of Invention
          Lemelson Center for the Study of Invention and Innovation at the National Museum of American History
        • Category
        • International
        • Type
        • Open
        • Registration Deadline
        • 06/30/2010
        • Submission Deadline
        • 06/30/2010
        • Open To
        • All
        • Entry Fee
        • None
        • Awards
        • Publication and Exhibition
        • Jury
        • Lemelson Center Places of Invention Team
        • Address
        • The Tech Museum, 145 West San Carlos, San Jose, CA 95113
        • Email
        • Competition E-Mail
        • Web Site
        • Competition Web Site
        • Phone
        • +1 (408) 795-6267
        • Description
        • The Lemelson Center for the Study of Invention and Innovation at the National Museum of American History is planning a new exhibition called Places of Invention. The exhibition will explore several questions about creative communities, including:

          - What social, psychological, and spatial elements spark creativity?
          - How do these elements give rise to places where invention thrives?
          - How does collaboration affect innovation?

          Join the Lemelson Center in making the Places of Invention exhibition itself a hot spot of innovation and an environment for sustained learning. Open for submissions April 30 - June 30, 2010.

          Submit your ideas and possible solutions for one or all of these design challenges:

          1. Design an interactive space
          How can Museum visitors build a miniature place of invention within the exhibition? Design an interactive exhibit space on which visitors can build and model their own ideas about hot spots of invention. Ideally, also suggest a mechanism that enables users of a Places of Invention companion website to view the physical exhibit space in real time, and contribute to or comment on what's being built.

          2. Design a collaborative activity
          How can Museum visitors practice the collaborative skills modeled by known innovators? Design a game, a scavenger hunt, or other activity that enables Museum visitors to solve a problem or complete a task together.

          3. Model your place of invention
          What aspects of your environment affect your own creative process? Use a virtual environment, computer-based design tools, or manual design tools to model your own place of innovation—actual or imagined.



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